u4gm ARC Raiders guide which weapons really shred right now

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    If you have been picking weapons in ARC Raiders by glancing at in‑game bars or copying whatever the top comment says, your loadout is probably weaker than you think, and that is before you factor in what a decent ARC Raiders BluePrint can actually do to a gun. A lot of public “stats” are just wrong on basic things like fire rate and real damage per second. After timing kills frame by frame in real raids, a few weapons that look cheap turn out to be serious meta picks, while some so‑called stealth or high‑rarity options fall apart the moment bullets start flying.

    Close‑Range Workhorses

    The first surprise is the Stitcher. On the stat screen it looks like a joke, something you stash and forget, but in fights it is a nasty little SMG. You only need around 19 rounds to burn through a medium shield, and once you slap on a mag upgrade you can reliably down targets in a single burst. It sits in a solid A tier for PvP if you play tight angles and push at close range, even though it barely scratches ARC mechs. On the other side you have the Hairpin, which people still hype for “ninja” play. In reality, the TTK is terrible, the manual slide breaks your movement rhythm, and you spend more time wrestling with the gun than with opponents. If you are trying to win fights, the Hairpin is dead weight.

    Rifles That Overperform

    For players who like to stay mid range, the Rattler is the budget rifle that keeps showing up in our tests. It feels like a cheap assault rifle that should be bad, yet about 15 bullets are enough to drop another raider if you land your shots. The reload is slow, so you have to pick your pushes, but the damage profile is surprisingly close to the ultra‑rare Tempest. The Tempest itself plays like an all‑purpose M16: consistent bursts, workable recoil, and it does not lock you into one range. Above both of those, though, sits the Renegade. Think of it as a Pharaoh that lets you stay on the trigger instead of re‑cocking every shot. Fast follow‑up rounds, heavy impact, and very little downtime. If you peek a Renegade user while holding a standard Pharaoh, you are usually the one going back to spawn.

    Broken Utility Picks

    Then there is the Ventor, which looks like the kind of sidearm you would ignore, but right now it is completely overtuned. The weapon barely adds any weight to your loadout, behaves like a pocket sniper at range, and kills at a speed that feels closer to a light machine gun. It is hard to see it staying in this state without a nerf. Shotgun fans have two clear standouts: Volcano and El Toro. Volcano delivers the fastest TTK in the entire game, comfortably under a second, as long as you stay inside about 10 metres and commit to the push. El Toro comes into its own inside buildings and tight corridors, punishing anyone who tries to jiggle peek or hold a doorway for too long.

    PvP vs PvE Logic

    One thing a lot of players get wrong is using the same logic for PvP and PvE. The Hullcracker is a good example. Against other players it feels like a meme pick, damage falls off, and you lose trades. Against ARC units, though, it is on a different level. Bastions, drones, general robot trash – they all melt when you lean into Hullcracker’s strengths. If you are grinding materials or farming specific drops, this is the one weapon you can build your entire PvE route around. When you start planning how to fund higher‑end options like the Anvil or Renegade, and you are thinking about where to find or buy ARC Raiders BluePrint support, keep in mind that rarity does not tell the whole story right now; real performance in live raids is what actually decides your fights.